Wielding Dimensions Through Technology

The dawn of illusions began as early as 1584, when magic was misunderstood as witchcraft. The movement was introduced through books, public performers, and stage acts for kings. Ironically, the first few illusionists were men.

With the advancements of modern technology, we are able to emulate the art of illusions on objects through projection mapping, a technique that was formed in the late 1960s. Just as the name suggests, projection mapping uses softwares to generate illusions that will then be projected onto objects, buildings, or surfaces. Additional technological elements are later introduced, allowing users to interact with the spatial augmented reality in real-time, or creating additional dimensional illusions that may not seem possible right in front of their eyes. This is not to get confused with post-animation effects.

Box, a notable projection mapping explorative, exemplifies the technique of illusion and programming both the projected surfaces and bots to move in synchronization. What may seem like a normal projection soon takes a turn as the performance unfolds.

BOX from Bot & Dolly on Vimeo.

A recent real-time projection mapping project came to light, which makes some believe that sci-fi futuristic technology is only a step away. This project is different from others, in that it reacts to the surface’s every move that it’s projected on. Simultaneously. This is a big deal, guys. Check out some of Nobumichiasai’s other projection mapping projects here.

OMOTE / REAL-TIME FACE TRACKING & PROJECTION MAPPING from something wonderful on Vimeo.

“Any sufficiently advanced technology is indistinguishable from magic.” – Arthur C. Clarke

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